The presentation is on point and the thematic coherence makes this a really cool/unique experience!
Godmode Epochs is a single and multiplayer AI training clicker game set among the lined shelves of an infinite, simulated supermarket. Players race against time to train an AI to identify products. As players inevitably frustrate the AI, they must indulge in its memories - historical examples of other AIs who cheated during their training - in order to release frustration, obtain upgrades for the AI and complete the training.
✅ Competitive clicker levels of increasing difficulty. Can you pair 512 items?
✅ Multiplayer dungeon maps. The AI's memories lie there…
✅ Retro flash graphics to make your eyes squint
✅ GPT nonsense monologue
✅ In-game graffiti to communicate with other players
✅ Real-time leaderboard and multiplayer PvP notification system
✅ 7 different AI skins
✅ Upgrades included: 5-a-day, self checkout, cost of living crisis, meal deal, just walk out, every little helps, Amazon Pairem, get the ASDA feeling
✅ 20+ stories of cheating AIs. Can you recover them all?
✅ Original soundtrack by HERO IMAGE
Godmode Epochs aims to simulate how AI comes to understand the human world by asking players to assist in the process of training an AI system. The game eventually develops into an exploration and appreciation of "differently aligned" AIs, retelling stories of AIs that have completed trainings or tasks in surprising, uncanny or cursed ways that could not be anticipated by their human programmers.
These stories originate from the textual data used to train the in-game AI to speak (GPT), data which includes Wikipedia entries and upvoted Reddit posts - as such, a few stories are not demonstrated lab examples of cheating AIs but rather internet folklore telling of similar feats. Yet they all have an equal place in the AI's memory.
Development was supported by Serpentine Arts Technologies and The Alan Turing Institute as part of an ongoing art project by dmstfctn exploring the use of simulation in machine learning.
|Release date||Jun 22, 2023|
|Made with||Unreal Engine, Phaser|
|Tags||artgame, artificial-intelligence, Casual, Clicker, Multiplayer, Roguelite, Singleplayer, Surreal, web|
|Average session||About a half-hour|
|Accessibility||Subtitles, One button|
|Multiplayer||Server-based networked multiplayer|
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